- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//散热器交互逻辑处理类
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public class SanReQiCtrl : FixedAbs
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{
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HingeJoint hingeJoint_this;
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JointLimits defultLimits;
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// Start is called before the first frame update
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void Start()
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{
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hingeJoint_this = this.GetComponent<HingeJoint>();
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defultLimits = hingeJoint_this.limits;//记录初始限制
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}
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public override void Grabbed()
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{
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}
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public override void UnGrabbed()
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{
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}
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//散热器锁紧装置是支撑杆 存在两个锁紧位置
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public override void FixatorChanged(IFixator fixator, FixatorStateEnum fixatorState)
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{
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JointLimits targetLimits = hingeJoint_this.limits;
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if (fixatorState == FixatorStateEnum.Locking)//锁紧时铰链限制当前角度
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{
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targetLimits.max = this.transform.localEulerAngles.x;
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targetLimits.min = this.transform.localEulerAngles.x;
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if (this.transform.localEulerAngles.x <= 3)//趋于平行
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{
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Debug.Log("散热器固定在关闭位置了");
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Locking();
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}
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else if (this.transform.localEulerAngles.x >= 40)//打开到一定角度
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{
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Debug.Log("散热器固定在打开位置了");
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UnLocking();
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}
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else
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{
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Debug.Log("散热器固定位置异常");
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}
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}
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else
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{
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targetLimits = defultLimits;
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}
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hingeJoint_this.limits = targetLimits;
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}
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}
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