unityzgy/Assets/Scripts/ThisProjectTool/VRCtrl/RepairSub/StepNode/StepNodeAction/SimpleLocker.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

58 lines
1.4 KiB
C#

using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
//一个触发可以旋转解锁/锁定的锁扣
public class SimpleLocker : VRUsableStepActionBase
{
[Tooltip("解锁状态角度")]
[SerializeField]
Vector3 freeAngle;
Vector3 fiexdAngle;
protected override void Awake()
{
base.Awake();
fiexdAngle = this.transform.localEulerAngles;
InitCollider();
}
public override void OnUsed()
{
SetUsable(false);//只能触发一次 避免重复触发结束事件
if (processName == ProcessEnum.teardown)
this.transform.DOLocalRotateQuaternion(Quaternion.Euler(freeAngle), 0.5f).OnComplete(UnFixedMoveOver);//播放拆卸动画
else
{
this.transform.DOLocalRotateQuaternion(Quaternion.Euler(fiexdAngle), 0.5f).OnComplete(FixedMoveOver);//播放安装动画
}
}
private void FixedMoveOver()
{
fixedOver?.Invoke();
fixedOver = null;//执行一次后清除事件 避免重复触发
}
private void UnFixedMoveOver()
{
unFixedOver?.Invoke();
unFixedOver = null;//执行一次后清除事件 避免重复触发
}
void InitCollider()
{
foreach (var item in this.GetComponentsInChildren<Collider>())
{
item.isTrigger = true;
}
}
}