unityzgy/Assets/Scripts/ThisProjectTool/VRCtrl/RepairSub/StepNode/StepNodeAction/LuoShuanZu.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

55 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
//一组螺栓 所有螺栓完成操作步骤时 执行螺栓组结束事件
[RequireComponent(typeof(VRInterStepNode))]
public class LuoShuanZu : MonoBehaviour,IStepNodeAction
{
public VRUsableStepActionBase[] simpleLuoShuans;
protected int NotFinishedCount;//激活后未完成操作的螺栓
protected UnityAction nodeFinishedEvent;
void Awake()
{
if (simpleLuoShuans == null||simpleLuoShuans.Length==0)//未设置螺栓时 自动从子物体中查找
simpleLuoShuans = this.GetComponentsInChildren<VRUsableStepActionBase>();
if (simpleLuoShuans == null || simpleLuoShuans.Length == 0)//为查询到 提示错误
Debug.LogError($"螺栓组{gameObject.name}子物体不包含螺栓,需要手动指定");
}
public virtual void Active(ProcessEnum stepName, UnityAction nodeFinishedEvent)
{
this.nodeFinishedEvent = nodeFinishedEvent;
NotFinishedCount = simpleLuoShuans.Length;
for (int i = 0; i < simpleLuoShuans.Length; i++)
{
simpleLuoShuans[i].Active(stepName, OneLuoShuanFinished);
}
}
public virtual void UnActive(ProcessEnum stepName)
{
for (int i = 0; i < simpleLuoShuans.Length; i++)
{
simpleLuoShuans[i].UnActive(stepName);
}
}
//一个螺栓完成操作了
private void OneLuoShuanFinished()
{
//Debug.Log("一个螺栓完成了");
NotFinishedCount--;
if (NotFinishedCount == 0)//所有螺栓都完成交互了
{
nodeFinishedEvent?.Invoke();
}
}
}