- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
30 lines
996 B
C#
30 lines
996 B
C#
using XFramework.NetOuter;
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public class TCPAdjustingToStuExcute : INetExcute
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{
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public override void NetExcute(ExcuteParam param)
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{
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MsgAdjusting(param.protocolByte);
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}
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//开始/结束导调指令
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void MsgAdjusting(ProtocolByte proto)
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{
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int start = 0;
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string protoName = proto.GetString(start, ref start);
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bool result = proto.GetBool(start, ref start);
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if (result && !AdjustingManager.Instance.Adjusting)//开始导调指令
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{
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GameObjectManager.Instance.SetAdjustingState(true);
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AdjustingManager.Instance.Adjusting = true;
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NetAdjustingInitData adjustingInitData = AdjustingManager.Instance.GetInitData();//获取初始化相关数据
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TCPManager.Instance.SendNetMsg(adjustingInitData, NetMsgName.AdjustingInitData);
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}
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else //结束导调指令
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{
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GameObjectManager.Instance.SetAdjustingState(false);
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AdjustingManager.Instance.Adjusting = false;
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}
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}
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}
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