- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
98 lines
4.0 KiB
C#
98 lines
4.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework;
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using XFramework.NetOuter;
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//注册内置维修场景场景同步发送逻辑、网络消息监听事件 处理网络同步消息
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public class SyncBuildInScene
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{
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int startActionIndex = 0;//接到开始指令次数
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/// <summary>
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/// 注册 监听事件 发送方法
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/// </summary>
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public SyncBuildInScene()
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{
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SyncGOManager.Instance.sendInterval = 0;//车辆同步时一帧发送一次位置信息
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SyncGOManager.Instance.RegisterSendFun(SendSyncMsg);
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if (!GroupLearnHelper.isMaster)//组员端监听
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{
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NetUDPManager.Instance.AddListener("MasterAction", new MasterActionExcute());//监听组长开始/结束操作指令网络消息
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EventCenter.Instance.AddEventListener<MasterActionType>("SyncMasterAction", SyncMasterAction);//执行操作指令
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}
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//组长+组员监听
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NetUDPManager.Instance.AddListener("SceneSync", new ABSceneSyncExcute());//添加AB场景同步处理逻辑 物体+虚拟VR人物位置信息同步
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NetUDPManager.Instance.AddListener("ActionSync", new ActionProtoExcute());//添加AB场景同步处理逻辑 物体行为 获取/释放权限 操作响应动画启动
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}
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//当前场景状态同步数据发送方法
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public void SendSyncMsg(List<IStateSyncSend> senders)
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{
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SceneSyncData sceneSyncData = new SceneSyncData();
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for (int i = 0; i < senders.Count; i++)
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{
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Type dataType = senders[i].GetMsgType();
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if (dataType == typeof(TransGesture))//场景物体位置同步数据
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{
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sceneSyncData.syncGGDic[senders[i].GetSoleName()] = (TransGesture)senders[i].GetSyncMsg();
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}
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else if (dataType == typeof(PersonSyncData))//场景物体位置同步数据
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{
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sceneSyncData.vrPerson = (PersonSyncData)senders[i].GetSyncMsg();
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}
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}
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IProtoBuilder builder = new SceneSyncProtoBuilder(sceneSyncData);
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NetUDPManager.Instance.SendNetMess(builder.GetProto());
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}
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//结束场景同步 注销监听事件
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public void StopSync()
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{
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SyncGOManager.Instance.RemoveSendFun(SendSyncMsg);
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if (!GroupLearnHelper.isMaster)//组员端监听
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{
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NetUDPManager.Instance.RemovListener("MasterAction");//监听组长开始/结束操作指令
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EventCenter.Instance.RemoveEnvetListener<MasterActionType>("SyncMasterAction", SyncMasterAction);
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}
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//组长+组员监听
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NetUDPManager.Instance.RemovListener("SceneSync");//添加AB场景同步处理逻辑 物体+虚拟VR人物位置信息同步
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NetUDPManager.Instance.RemovListener("ActionSync");//添加AB场景同步处理逻辑 物体 获取/释放权限 展开/收起动画
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}
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/// <summary>
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/// 协同训练时接收组长端指令
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/// </summary>
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private void SyncMasterAction(MasterActionType actionType)
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{
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switch (actionType)
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{
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case MasterActionType.StartSyncOperation:
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Debug.Log("接到组长端开始虚拟维修指令");
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startActionIndex++;
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if (startActionIndex < 3) //正常情况下只会接收到两次开始指令 1拆 2装两个流程
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{
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ProcessManager.Instance.SetProcess((ProcessEnum)startActionIndex);
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ProcessManager.Instance.StartProcess();
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}
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else
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{
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Debug.Log("异常的开始指令,无法处理");
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}
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break;
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case MasterActionType.PauseSyncOperation:
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break;
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case MasterActionType.StopSyncOperation:
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Debug.Log("接到组长端结束训练指令");
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EventCenter.Instance.EventTrigger("StopLearning");
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break;
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default:
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break;
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}
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}
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}
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