unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Sender/VRUsableSyncSender.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

36 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework.NetOuter;
//VRuse物体 同步事件发送组件
public class VRUsableSyncSender : MonoBehaviour
{
string soleName;
VRUsableStepActionBase usableGO;
private void Awake()
{
soleName = this.gameObject.name;
usableGO = this.GetComponent<VRUsableStepActionBase>();
if (usableGO)
{
usableGO.OnUseEvent += SendUseEvent;
usableGO.UnUseEvent += SendUnuseEvent;
}
}
private void SendUnuseEvent()
{
ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, this.gameObject.name, NetActionType.UnUseable);
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
}
private void SendUseEvent()
{
ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, this.gameObject.name, NetActionType.OnUseable);
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
}
}