- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework.NetOuter;
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//VRuse物体 同步事件发送组件
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public class VRUsableSyncSender : MonoBehaviour
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{
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string soleName;
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VRUsableStepActionBase usableGO;
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private void Awake()
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{
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soleName = this.gameObject.name;
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usableGO = this.GetComponent<VRUsableStepActionBase>();
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if (usableGO)
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{
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usableGO.OnUseEvent += SendUseEvent;
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usableGO.UnUseEvent += SendUnuseEvent;
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}
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}
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private void SendUnuseEvent()
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{
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ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, this.gameObject.name, NetActionType.UnUseable);
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NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
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}
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private void SendUseEvent()
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{
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ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, this.gameObject.name, NetActionType.OnUseable);
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NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
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}
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}
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