unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Sender/VRGrabedSyncSender.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

69 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
using VRTK;
using XFramework.NetOuter;
//VR可抓取物体交互同步发送类
public class VRGrabedSyncSender : StateSyncSenderBase
{
VRGrabInterractableBase grabGO;
TransGesture thisTransGesture;
Transform thisTrans;
protected override void Awake()
{
base.Awake();
thisTrans = this.transform;
grabGO = this.GetComponent<VRGrabInterractableBase>();
if (grabGO)
{
grabGO.OnGrabbedEvent += SendOnGrabbedSync;
grabGO.UnGrabbedEvent += SendUnGrabbedSync;
}
}
//放开时发送解除权限 并根据参数发送结束指令
private void SendUnGrabbedSync(bool onFixedPos)
{
ExitSendList();
ActionProtoBuilder protoBuilder;
if (onFixedPos)
protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.yeildCtrl | NetActionType.unGrabbedOnFixed);
else
protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.yeildCtrl | NetActionType.unGrabbedOnFree);
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
}
//抓取时发送获取权限 加入位置同步队列
private void SendOnGrabbedSync()
{
ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.getCtrl);
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
JoinSendList();
}
public override Type GetMsgType()
{
return typeof(TransGesture);
}
public override object GetSyncMsg()
{
thisTransGesture = new TransGesture(thisTrans.position, thisTrans.eulerAngles);
return thisTransGesture;
}
void OnDestroy()
{
if (grabGO)
{
grabGO.OnGrabbedEvent -= SendOnGrabbedSync;
grabGO.UnGrabbedEvent -= SendUnGrabbedSync;
}
}
}