unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Sender/SyncSendInterface.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

37 lines
718 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
///状态同步数据发起物体接口
public interface IStateSyncSend
{
//获取数据
object GetSyncMsg();
/// <summary>
/// 开启帧同步 加入帧同步队列
/// </summary>
void JoinSendList();
/// <summary>
/// 关闭帧同步 退出帧同步队列
/// </summary>
void ExitSendList();
/// <summary>
/// 获取消息类型
/// </summary>
/// <returns></returns>
Type GetMsgType();
/// <summary>
/// 获取唯一名称 标记数据key
/// </summary>
/// <returns></returns>
string GetSoleName();
}