- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using XFramework.NetOuter;
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/// <summary>
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/// 状态+事件同步物体发送基类
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/// </summary>
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public abstract class StateSyncSenderBase : MonoBehaviour,IStateSyncSend
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{
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protected string soleName;
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protected virtual void Awake()
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{
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this.soleName = this.gameObject.name;
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}
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public void ExitSendList()
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{
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SyncGOManager.Instance.RemoveSender(this);
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}
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public abstract Type GetMsgType();
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public string GetSoleName()
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{
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return soleName;
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}
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public abstract object GetSyncMsg();
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public void JoinSendList()
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{
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SyncGOManager.Instance.AddSender(this);
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}
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//发送同步行为
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protected void SendSyncAction( NetActionType netActionType)
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{
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IProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, netActionType);
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NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
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}
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}
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