unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Sender/DoorSyncSender.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

51 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
using XFramework.NetOuter;
/// <summary>
/// 门同步发送组件
/// </summary>
public class DoorSyncSender : StateSyncSenderBase
{
Transform thisTrans;
SimpleDoor simpleDoor;
protected override void Awake()
{
base.Awake();
thisTrans = this.transform;
simpleDoor.OnGrabbedEvent += OnGrabbedEvent;
simpleDoor.UnGrabbedWaitGravityEvent += UnGrabbedWaitGravityEvent;
}
//
private void UnGrabbedWaitGravityEvent()
{
ExitSendList();
ActionProtoBuilder protoBuilder;
protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.yeildCtrl);
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
}
//
private void OnGrabbedEvent()
{
ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.getCtrl);
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
JoinSendList();
}
public override Type GetMsgType()
{
return typeof(TransGesture);
}
public override object GetSyncMsg()
{
return new TransGesture(thisTrans.position, thisTrans.eulerAngles);
}
}