- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework;
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using XFramework.NetOuter;
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public class CraneSyncSender : StateSyncSenderBase
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{
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MyCraneControl craneControl;
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CraneSyncData craneSyncData;
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protected override void Awake()
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{
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base.Awake();
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craneControl = this.GetComponent<MyCraneControl>();
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craneControl.ControllerCraneChanged += CraneControlChanged;
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}
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private void CraneControlChanged(bool arg0)
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{
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if (arg0)
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{
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Debug.Log("开始控制");
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ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.getCtrl);//发送获取权限消息
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NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
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JoinSendList();//开始发送同步数据
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}
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else
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{
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Debug.Log("结束控制");
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ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.yeildCtrl);//发送放弃权限消息
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NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
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ExitSendList();//结束发送同步数据
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}
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}
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public override Type GetMsgType()
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{
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return typeof(CraneSyncData);
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}
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public override object GetSyncMsg()
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{
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craneSyncData.cranePos = craneControl.cranePosition;
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craneSyncData.trollyPos = craneControl.trollyPosition;
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craneSyncData.ropeChange = craneControl.CurrentRopeChangeValue;
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craneSyncData.currentRopeLength = craneControl.quickRope.RopeLength;
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return craneSyncData;
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}
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}
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public struct CraneSyncData
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{
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public float cranePos;
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public float trollyPos;
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public int ropeChange;
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public float currentRopeLength;
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}
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