unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Sender/CraneSyncSender.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

63 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
using XFramework.NetOuter;
public class CraneSyncSender : StateSyncSenderBase
{
MyCraneControl craneControl;
CraneSyncData craneSyncData;
protected override void Awake()
{
base.Awake();
craneControl = this.GetComponent<MyCraneControl>();
craneControl.ControllerCraneChanged += CraneControlChanged;
}
private void CraneControlChanged(bool arg0)
{
if (arg0)
{
Debug.Log("开始控制");
ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.getCtrl);//发送获取权限消息
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
JoinSendList();//开始发送同步数据
}
else
{
Debug.Log("结束控制");
ActionProtoBuilder protoBuilder = new ActionProtoBuilder(GroupLearnHelper.ThisIP, soleName, NetActionType.yeildCtrl);//发送放弃权限消息
NetUDPManager.Instance.SendNetMess(protoBuilder.GetProto());
ExitSendList();//结束发送同步数据
}
}
public override Type GetMsgType()
{
return typeof(CraneSyncData);
}
public override object GetSyncMsg()
{
craneSyncData.cranePos = craneControl.cranePosition;
craneSyncData.trollyPos = craneControl.trollyPosition;
craneSyncData.ropeChange = craneControl.CurrentRopeChangeValue;
craneSyncData.currentRopeLength = craneControl.quickRope.RopeLength;
return craneSyncData;
}
}
public struct CraneSyncData
{
public float cranePos;
public float trollyPos;
public int ropeChange;
public float currentRopeLength;
}