unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Handler/ISyncHand.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

38 lines
808 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//状态同步数据处理接口
public interface ISyncHand
{
/// <summary>
/// 响应同步数据
/// </summary>
/// <param name="msg"></param>
void HandleSyncData(object msg,string msgType=null);
/// <summary>
/// 获取物体唯一名称
/// </summary>
/// <returns></returns>
string GetSoleName();
/// <summary>
/// 加入同步队列 响应同步逻辑
/// </summary>
void JoinHandList();
/// <summary>
/// 退出同步队列 不响应同步逻辑
/// </summary>
void ExitHandList();
/// <summary>
/// 初始化数据接收间隔时间 时间间隔较长时 Lerp平滑处理
/// </summary>
void InitInterval(float time);
}