- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
38 lines
808 B
C#
38 lines
808 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//状态同步数据处理接口
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public interface ISyncHand
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{
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/// <summary>
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/// 响应同步数据
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/// </summary>
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/// <param name="msg"></param>
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void HandleSyncData(object msg,string msgType=null);
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/// <summary>
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/// 获取物体唯一名称
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/// </summary>
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/// <returns></returns>
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string GetSoleName();
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/// <summary>
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/// 加入同步队列 响应同步逻辑
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/// </summary>
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void JoinHandList();
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/// <summary>
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/// 退出同步队列 不响应同步逻辑
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/// </summary>
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void ExitHandList();
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/// <summary>
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/// 初始化数据接收间隔时间 时间间隔较长时 Lerp平滑处理
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/// </summary>
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void InitInterval(float time);
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}
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