- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework;
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public class DoorSyncHandler : AbsSyncHandler
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{
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SimpleDoor simpleDoor;
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protected override void Awake()
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{
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base.Awake();
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simpleDoor = this.GetComponent<SimpleDoor>();
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JoinHandList();
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}
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public override void HandleSyncData(object msg, string msgType = null)
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{
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switch (msgType)
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{
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case "ActionSync"://操作行为同步
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NetActionType action = (NetActionType)msg;
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HnadleSyncAction(action);
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break;
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case "Trans"://位置同步
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TransGesture trans = (TransGesture)msg;
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this.transform.position = trans.GetPos();
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this.transform.rotation = Quaternion.Euler(trans.GetRotAnlgle());
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break;
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default:
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break;
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}
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}
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private void HnadleSyncAction(NetActionType action)
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{
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switch (action)
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{
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case NetActionType.getCtrl:
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simpleDoor.SetGrabbable(false);
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break;
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case NetActionType.yeildCtrl:
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simpleDoor.SetGrabbable(true);//开启控制逻辑
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simpleDoor.UnGrabbedCheckDoorPos();//同步开始检测位置
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break;
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case NetActionType.openAnima:
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case NetActionType.closeAnima:
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case NetActionType.unGrabbedOnFree:
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case NetActionType.unGrabbedOnFixed:
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case NetActionType.OnUseable:
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case NetActionType.UnUseable:
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break;
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default:
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break;
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}
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}
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}
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