unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Handler/DoorSyncHandler.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

59 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
public class DoorSyncHandler : AbsSyncHandler
{
SimpleDoor simpleDoor;
protected override void Awake()
{
base.Awake();
simpleDoor = this.GetComponent<SimpleDoor>();
JoinHandList();
}
public override void HandleSyncData(object msg, string msgType = null)
{
switch (msgType)
{
case "ActionSync"://操作行为同步
NetActionType action = (NetActionType)msg;
HnadleSyncAction(action);
break;
case "Trans"://位置同步
TransGesture trans = (TransGesture)msg;
this.transform.position = trans.GetPos();
this.transform.rotation = Quaternion.Euler(trans.GetRotAnlgle());
break;
default:
break;
}
}
private void HnadleSyncAction(NetActionType action)
{
switch (action)
{
case NetActionType.getCtrl:
simpleDoor.SetGrabbable(false);
break;
case NetActionType.yeildCtrl:
simpleDoor.SetGrabbable(true);//开启控制逻辑
simpleDoor.UnGrabbedCheckDoorPos();//同步开始检测位置
break;
case NetActionType.openAnima:
case NetActionType.closeAnima:
case NetActionType.unGrabbedOnFree:
case NetActionType.unGrabbedOnFixed:
case NetActionType.OnUseable:
case NetActionType.UnUseable:
break;
default:
break;
}
}
}