- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
35 lines
970 B
C#
35 lines
970 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaFlageSyncHandler : AbsSyncHandler
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{
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AreaFlageCtrl flageCtrl;
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protected override void Awake()
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{
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flageCtrl = this.GetComponent<AreaFlageCtrl>();
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soleName = flageCtrl.AreaName;
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JoinHandList();
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}
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public override void HandleSyncData(object msg, string msgType = null)
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{
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AreaFlagActionType areaFlagAction = (AreaFlagActionType)Enum.Parse(typeof(AreaFlagActionType), msgType);
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switch (areaFlagAction)
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{
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case AreaFlagActionType.UpdatePos:
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flageCtrl.SyncUpdatePos(((XFramework.TransGesture)msg).GetPos());
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break;
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case AreaFlagActionType.Destory:
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flageCtrl.SyncDestory();
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break;
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default:
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break;
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}
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}
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private void OnDestroy()
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{
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ExitHandList();
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}
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}
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