unityzgy/Assets/Scripts/PublicTool/Pool/ObjectContainer.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

48 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XFramework.Objects
{
/// <summary>
/// 存储单个对象的容器
/// </summary>
/// <typeparam name="T">对象类型</typeparam>
public class ObjectContainer<T> where T : Object
{
/// <summary>
/// 物品
/// </summary>
private T item;
/// <summary>
/// 是否已经使用
/// </summary>
public bool Used { get; private set; }
/// <summary>
/// 物品
/// </summary>
public T Item { get => item; set => item = value; }
public ObjectContainer()
{
Used = false;
}
/// <summary>
/// 设置为使用状态
/// </summary>
public void Consume()
{
Used = true;
}
/// <summary>
/// 设置为闲置状态
/// </summary>
public void Release()
{
Used = false;
}
}
}