- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
18 lines
482 B
C#
18 lines
482 B
C#
using System;
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using System.Collections;
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using UnityEngine;
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public static class ExpandTool
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{
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public static GameObject DelayEvents(this GameObject obj, Action action, float delayTime = .1f)
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{
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obj.GetComponent<MonoBehaviour>().StartCoroutine(Delayer(action, delayTime));
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return obj;
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}
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public static IEnumerator Delayer(Action action, float delayTime = .1f)
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{
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yield return new WaitForSeconds(delayTime);
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action?.Invoke();
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}
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} |