unityzgy/Assets/Scripts/Managers/MyEnviroManager.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

105 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DevelopEngine;
public class MyEnviroManager : MonoSingleton<MyEnviroManager>
{
bool started;//天气系统是否已经启用
string weatherName;
///// <summary>
///// 给天气系统绑定目标
///// </summary>
///// <param name="player"></param>
///// <param name="camera"></param>
//public void AssignAndStart(GameObject player, Camera camera)
//{
// EnviroSkyMgr.instance.AssignAndStart(player, camera);
//}
/// <summary>
/// 绑定/切换 天气渲染目标
/// </summary>
/// <param name="player"></param>
/// <param name="camera"></param>
public void ChangeFocus(GameObject player, Camera camera)
{
EnviroSkyMgr.instance.ChangeFocus(player,camera);
}
/// <summary>
/// 设置目标天气
/// 场景更换时注意先为天气系统绑定目标
/// </summary>
/// <param name="weatherName">天气名称</param>
public void SetWeather(string weatherName)
{
this.weatherName = weatherName;
if (!started)
{
InitWeatherAndPlay();
}
else
{
UpdateWeather();
}
}
//初始化天气效果 并启用
private void InitWeatherAndPlay()
{
GameObject dirLight = GameObject.Find("Directional Light");
if (dirLight)
GameObject.Destroy(dirLight);//删除原有的 方向光源 避免干扰
EnviroSkyMgr.instance.enviroHDInstance.Play(EnviroTime.TimeProgressMode.None);
EnviroSkyMgr.instance.useVolumeLighting = false;//关闭体积光
StartCoroutine(WaitWeatherInit());
}
/// <summary>
/// 结束天气系统
/// </summary>
public void Stop()
{
EnviroSkyMgr.instance.enviroHDInstance.Stop();//场景结束时 关闭天气系统
}
//循环检测 直到天气系统初始化完毕
IEnumerator WaitWeatherInit()
{
yield return new WaitForEndOfFrame();
if (EnviroSkyMgr.instance.Weather.weatherPresets.Count != 0)
UpdateWeather();
else
StartCoroutine(WaitWeatherInit());
}
private void UpdateWeather()
{
int weatherIndex = 0;
switch (weatherName)
{
case "晴":
break;
case "雨":
weatherIndex = 3;
break;
case "雪":
weatherIndex = 4;
break;
case "雷雨":
weatherIndex = 5;
break;
default:
break;
}
EnviroSkyMgr.instance.ChangeWeatherInstant(weatherIndex);
}
}