unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/PanelMenu/PanelMenuUISlider.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

61 lines
1.9 KiB
C#

namespace VRTK.Examples.PanelMenu
{
// Panel Menu UI Slider
using UnityEngine;
using UnityEngine.UI;
using VRTK;
/// <summary>
/// Demo component for example scene.
/// </summary>
/// <example>
/// See the demo scene for a complete example: [ 040_Controls_Panel_Menu ]
/// </example>
public class PanelMenuUISlider : MonoBehaviour
{
#region Variables
private Slider slider;
#endregion Variables
#region Unity Methods
private void Start()
{
slider = GetComponent<Slider>();
if (slider == null)
{
VRTK_Logger.Warn(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "PanelMenuUISlider", "Slider", "the same"));
return;
}
GetComponentInParent<VRTK_PanelMenuItemController>().PanelMenuItemSwipeLeft += new PanelMenuItemControllerEventHandler(OnPanelMenuItemSwipeLeft);
GetComponentInParent<VRTK_PanelMenuItemController>().PanelMenuItemSwipeRight += new PanelMenuItemControllerEventHandler(OnPanelMenuItemSwipeRight);
}
#endregion Unity Methods
#region UI Events
private void OnPanelMenuItemSwipeLeft(object sender, PanelMenuItemControllerEventArgs e)
{
slider.value -= 1;
SendMessageToInteractableObject(e.interactableObject);
}
private void OnPanelMenuItemSwipeRight(object sender, PanelMenuItemControllerEventArgs e)
{
slider.value += 1;
SendMessageToInteractableObject(e.interactableObject);
}
private void SendMessageToInteractableObject(GameObject interactableObject)
{
interactableObject.SendMessage("UpdateSliderValue", slider.value);
}
#endregion UI Events
}
}