unityzgy/Assets/ThirdPackages/QuickRopes 2/CoreScripts/QuickRope2Line.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

71 lines
1.8 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
[RequireComponent(typeof(QuickRope2))]
[ExecuteInEditMode()]
public class QuickRope2Line : MonoBehaviour
{
private QuickRope2 rope;
private LineRenderer line;
public bool useAutoTextureTiling = true;
void OnEnable()
{
rope = GetComponent<QuickRope2>();
if (gameObject.GetComponent<LineRenderer>() == null)
line = gameObject.AddComponent<LineRenderer>();
else
line = gameObject.GetComponent<LineRenderer>();
if (line.sharedMaterial == null)
line.sharedMaterial = (Material)Resources.Load("Materials/RopeLineMaterial", typeof(Material));
rope.OnInitializeMesh += OnInitializeMesh;
}
void OnDisable()
{
rope.OnInitializeMesh -= OnInitializeMesh;
if (rope != null)
rope.ClearJointObjects();
}
void OnDestroy()
{
rope.OnInitializeMesh -= OnInitializeMesh;
if (rope != null)
rope.ClearJointObjects();
}
public void OnInitializeMesh()
{
if (rope == null)
return;
rope.GenerateJointObjects();
Update();
if (useAutoTextureTiling)
gameObject.GetComponent<LineRenderer>().sharedMaterial.mainTextureScale = new Vector2(rope.Joints.Count / 2f, 1);
}
void Update()
{
if (line == null)
return;
if (useAutoTextureTiling && Application.isPlaying)
line.material.mainTextureScale = new Vector2(rope.Joints.Count / 2f, 1);
int index = 0;
line.SetVertexCount(rope.Joints.Count);
foreach (GameObject go in rope.Joints)
line.SetPosition(index++, go.transform.position);
//line.SetPosition(index++, rope.ropeEnd.transform.position);
}
}