unityzgy/Assets/ThirdPackages/NatureManufacture Assets/Foliage Shaders/NMWindTouchRect.cginc
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

18 lines
609 B
HLSL

uniform half _TouchReactActive;
sampler2D _TouchReact_Buffer;
float4 _TouchReact_Pos;
float3 TouchReactAdjustVertex(float3 pos)
{
float3 worldPos = mul(unity_ObjectToWorld, float4(pos, 1));
float2 tbPos = saturate((float2(worldPos.x, -worldPos.z) - _TouchReact_Pos.xz) / _TouchReact_Pos.w);
float2 touchBend = tex2Dlod(_TouchReact_Buffer, float4(tbPos, 0, 0));
touchBend.y *= 1.0 - length(tbPos - 0.5) * 2;
if (touchBend.y > 0.01)
{
worldPos.y = min(worldPos.y, touchBend.x * 10000);
}
float3 changedLocalPos = mul(unity_WorldToObject, float4(worldPos, 1)).xyz;
return changedLocalPos - pos;
}