unityzgy/Assets/ThirdPackages/Enviro - Sky and Weather/Enviro Standard/Scripts/Editor/EnviroAddDefineSymbolsHD.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

43 lines
1.2 KiB
C#

using System;
using System.Linq;
using UnityEditor;
[InitializeOnLoad]
sealed class EnviroAddDefineSymbolsHD
{
const string k_Define = "ENVIRO_HD";
static EnviroAddDefineSymbolsHD()
{
var targets = Enum.GetValues(typeof(BuildTargetGroup))
.Cast<BuildTargetGroup>()
.Where(x => x != BuildTargetGroup.Unknown)
.Where(x => !IsObsolete(x));
foreach (var target in targets)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim();
var list = defines.Split(';', ' ')
.Where(x => !string.IsNullOrEmpty(x))
.ToList();
if (list.Contains(k_Define))
continue;
list.Add(k_Define);
defines = list.Aggregate((a, b) => a + ";" + b);
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
}
}
static bool IsObsolete(BuildTargetGroup group)
{
var attrs = typeof(BuildTargetGroup)
.GetField(group.ToString())
.GetCustomAttributes(typeof(ObsoleteAttribute), false);
return attrs != null && attrs.Length > 0;
}
}