unityzgy/Assets/ThirdPackages/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/Effects/EnviroDistanceBlur.shader
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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// MODIFIED FOR ENVIRO POST PROCESSING
//
// Kino/Bloom v2 - Bloom filter for Unity
//
// Copyright (C) 2015, 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
Shader "Hidden/EnviroDistanceBlur"
{
Properties
{
_MainTex("", any) = "" {}
_BaseTex("", any) = "" {}
}
SubShader
{
// 0: Prefilter
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert
#pragma fragment frag_prefilter
#pragma target 3.0
ENDCG
}
// 1: Prefilter with anti-flicker
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#define ANTI_FLICKER 1
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert
#pragma fragment frag_prefilter
#pragma target 3.0
ENDCG
}
// 2: First level downsampler
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert
#pragma fragment frag_downsample1
#pragma target 3.0
ENDCG
}
// 3: First level downsampler with anti-flicker
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#define ANTI_FLICKER 1
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert
#pragma fragment frag_downsample1
#pragma target 3.0
ENDCG
}
// 4: Second level downsampler
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert
#pragma fragment frag_downsample2
#pragma target 3.0
ENDCG
}
// 5: Upsampler
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert_multitex
#pragma fragment frag_upsample
#pragma target 3.0
ENDCG
}
// 6: High quality upsampler
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#define HIGH_QUALITY 1
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert_multitex
#pragma fragment frag_upsample
#pragma target 3.0
ENDCG
}
// 7: Combiner
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert_multitex
#pragma fragment frag_upsample_final
#pragma target 3.0
ENDCG
}
// 8: High quality combiner
Pass
{
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#define HIGH_QUALITY 1
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#include "../Core/EnviroBlurCore.cginc"
#pragma vertex vert_multitex
#pragma fragment frag_upsample_final
#pragma target 3.0
ENDCG
}
}
}