unityzgy/Assets/ThirdPackages/Enviro - Sky and Weather/Core/Scripts/EnviroEvents.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

75 lines
1.9 KiB
C#

using UnityEngine;
using System.Collections;
public class EnviroEvents : MonoBehaviour {
[System.Serializable]
public class EnviroActionEvent : UnityEngine.Events.UnityEvent
{
}
//[Header("Time Events")]
public EnviroActionEvent onHourPassedActions = new EnviroActionEvent();
public EnviroActionEvent onDayPassedActions = new EnviroActionEvent();
public EnviroActionEvent onYearPassedActions = new EnviroActionEvent();
public EnviroActionEvent onWeatherChangedActions = new EnviroActionEvent();
public EnviroActionEvent onSeasonChangedActions = new EnviroActionEvent();
public EnviroActionEvent onNightActions = new EnviroActionEvent();
public EnviroActionEvent onDayActions = new EnviroActionEvent();
public EnviroActionEvent onZoneChangedActions = new EnviroActionEvent();
void Start ()
{
EnviroSkyMgr.instance.OnHourPassed += () => HourPassed ();
EnviroSkyMgr.instance.OnDayPassed += () => DayPassed ();
EnviroSkyMgr.instance.OnYearPassed += () => YearPassed ();
EnviroSkyMgr.instance.OnWeatherChanged += (EnviroWeatherPreset type) => WeatherChanged ();
EnviroSkyMgr.instance.OnSeasonChanged += (EnviroSeasons.Seasons season) => SeasonsChanged ();
EnviroSkyMgr.instance.OnNightTime += () => NightTime ();
EnviroSkyMgr.instance.OnDayTime += () => DayTime ();
EnviroSkyMgr.instance.OnZoneChanged += (EnviroZone zone) => ZoneChanged ();
}
private void HourPassed()
{
onHourPassedActions.Invoke();
}
private void DayPassed()
{
onDayPassedActions.Invoke();
}
private void YearPassed()
{
onYearPassedActions.Invoke();
}
private void WeatherChanged()
{
onWeatherChangedActions.Invoke();
}
private void SeasonsChanged()
{
onSeasonChangedActions.Invoke();
}
private void NightTime()
{
onNightActions.Invoke ();
}
private void DayTime()
{
onDayActions.Invoke ();
}
private void ZoneChanged()
{
onZoneChangedActions.Invoke ();
}
}