- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
42 lines
905 B
C#
42 lines
905 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//提示文字控制类
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public class PromptTextCtrl : MonoBehaviour
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{
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Text text;
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// Start is called before the first frame update
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void Awake()
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{
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text = this.GetComponent<Text>();
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HideText();
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}
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public void SetPrompt(string msg, Color textColor,float time=0)
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{
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if (text == null)
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text = this.GetComponent<Text>();
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text.color = textColor;
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text.text = msg;
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if (time != 0)
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{
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if (IsInvoking("HideText"))
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CancelInvoke("HideText");
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Invoke("HideText", time);
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}
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}
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private void HideText()
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{
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text.text = "";
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}
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//被隐藏时 清空文字 取消Invoke
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private void OnDisable()
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{
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CancelInvoke();
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HideText();
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}
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}
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