- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using DevelopEngine;
|
|
using System;
|
|
using ETModel;
|
|
using XFramework;
|
|
|
|
/// <summary>
|
|
/// 空场景游戏入口类 持久化存在
|
|
/// </summary>
|
|
public class GameMain : MonoSingleton<GameMain>
|
|
{
|
|
public RunState runState = RunState.student;
|
|
|
|
public bool isTest;//测试模式 可跳过某些逻辑 便于测试
|
|
|
|
//记录UI 控制器
|
|
public UIManager UIManager;//当前显示的UI控制器
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
Application.runInBackground = true;
|
|
GameObject.DontDestroyOnLoad(this.gameObject);
|
|
if (runState == RunState.teacher)
|
|
{
|
|
DBManager.Instance.InitDBManager(Application.streamingAssetsPath + "/Config/VirtualRepairSql.db");
|
|
TcpServer tcpServer = new TcpServer();
|
|
string thisIP = NetHelper.GetAddressIPV4();
|
|
tcpServer.Start(thisIP, 8087);
|
|
SceneSystem.Instance.SetScene(new TeacherScene());
|
|
TCPManager.Instance.InitNetWork(tcpServer);
|
|
new MasterLoginManager();//创建登录管理类
|
|
}
|
|
else
|
|
{
|
|
TCPManager.Instance.InitNetWork(new TcpClient((p) => StudentStateManager.Instance.NetworkConnections = p));
|
|
SceneSystem.Instance.SetScene(new StudentLoginScene(LoadSceneType.unLogin));
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
TCPManager.Instance.ExtractingMsg();
|
|
}
|
|
|
|
|
|
//程序退出时执行
|
|
private void OnApplicationQuit()
|
|
{
|
|
Debug.Log("Quit");
|
|
TCPManager.Instance?.Close();
|
|
DBManager.Instance?.CloseSqlConnectionDB();
|
|
}
|
|
}
|