- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
25 lines
880 B
Plaintext
25 lines
880 B
Plaintext
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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[CustomEditor(typeof(QuickRope2Prefab))]
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public class QuickRope2PrefabEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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//QuickRope2Prefab t = (QuickRope2Prefab)target;
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//t.prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", t.prefab, typeof(GameObject), false);
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//t.jointScale = EditorGUILayout.FloatField("Scale", t.jointScale);
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//if (t.alternateJoints = EditorGUILayout.Toggle("Alternate Joints", t.alternateJoints))
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//{
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// EditorGUILayout.BeginHorizontal();
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// GUILayout.Space(25);
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// t.firstJointAlternated = EditorGUILayout.Toggle("First Joint Alternated", t.firstJointAlternated);
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// EditorGUILayout.EndHorizontal();
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//}
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//if (GUI.changed)
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// t.OnInitializeMesh();
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}
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} |