- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using XFramework;
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/// <summary>
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/// 学员初始场景 可登陆 登陆成功后等待科目信息
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/// </summary>
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public class StudentLoginScene : SceneState
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{
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LoadSceneType sceneType;
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public StudentLoginScene(LoadSceneType loadSceneType)
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{
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sceneType = loadSceneType;
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sceneName = "StudentLogin";
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async = false;
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loadPanel = false;
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}
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protected override void SceneLoaded(Scene scene, LoadSceneMode mode)
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{
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base.SceneLoaded(scene, mode);
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switch (sceneType)
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{
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case LoadSceneType.unLogin:
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panelManager.Push(new LoginPanel());
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break;
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case LoadSceneType.Login:
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panelManager.Push(new StudentWaitingPanel());
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TCPManager.Instance.SendSubState(LearnState.waiting);//返回本场景时 发送等待状态 教员端可以再次发送科目
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AssetBundleHelper.UnloadAllAB(true);
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break;
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default:
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break;
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}
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}
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}
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//学员主场景 加载时机
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public enum LoadSceneType
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{
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unLogin,//未登录时跳转
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Login,//已登录完成训练时跳转
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}
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