unityzgy/.svn/pristine/ef/ef08e6ee2a9cb5b3f7cf215fd44d059770f0e030.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Debug UI shown for the player
//
//=============================================================================
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class DebugUI : MonoBehaviour
{
private Player player;
//-------------------------------------------------
static private DebugUI _instance;
static public DebugUI instance
{
get
{
if ( _instance == null )
{
_instance = GameObject.FindObjectOfType<DebugUI>();
}
return _instance;
}
}
//-------------------------------------------------
void Start()
{
player = Player.instance;
}
//-------------------------------------------------
private void OnGUI()
{
#if !HIDE_DEBUG_UI
player.Draw2DDebug();
#endif
}
}
}