- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
namespace VRTK.UnityEventHelper
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{
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using UnityEngine;
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using UnityEngine.Events;
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using System;
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[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_DashTeleport_UnityEvents")]
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public sealed class VRTK_DashTeleport_UnityEvents : VRTK_UnityEvents<VRTK_DashTeleport>
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{
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[Serializable]
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public sealed class DashTeleportEvent : UnityEvent<object, DashTeleportEventArgs> { }
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public DashTeleportEvent OnWillDashThruObjects = new DashTeleportEvent();
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public DashTeleportEvent OnDashedThruObjects = new DashTeleportEvent();
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protected override void AddListeners(VRTK_DashTeleport component)
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{
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component.WillDashThruObjects += WillDashThruObjects;
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component.DashedThruObjects += DashedThruObjects;
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}
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protected override void RemoveListeners(VRTK_DashTeleport component)
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{
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component.WillDashThruObjects -= WillDashThruObjects;
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component.DashedThruObjects -= DashedThruObjects;
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}
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private void WillDashThruObjects(object o, DashTeleportEventArgs e)
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{
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OnWillDashThruObjects.Invoke(o, e);
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}
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private void DashedThruObjects(object o, DashTeleportEventArgs e)
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{
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OnDashedThruObjects.Invoke(o, e);
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}
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}
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} |