- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
25 lines
1.0 KiB
Plaintext
25 lines
1.0 KiB
Plaintext
// Fixed Joint Grab Attach|GrabAttachMechanics|50040
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namespace VRTK.GrabAttachMechanics
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{
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using UnityEngine;
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/// <summary>
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/// The Fixed Joint Grab Attach script is used to create a simple Fixed Joint connection between the object and the grabbing object.
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/// </summary>
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/// <example>
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/// `VRTK/Examples/005_Controller_BasicObjectGrabbing` demonstrates this grab attach mechanic all of the grabbable objects in the scene.
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/// </example>
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[AddComponentMenu("VRTK/Scripts/Interactions/Grab Attach Mechanics/VRTK_FixedJointGrabAttach")]
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public class VRTK_FixedJointGrabAttach : VRTK_BaseJointGrabAttach
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{
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[Tooltip("Maximum force the joint can withstand before breaking. Infinity means unbreakable.")]
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public float breakForce = 1500f;
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protected override void CreateJoint(GameObject obj)
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{
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givenJoint = obj.AddComponent<FixedJoint>();
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givenJoint.breakForce = (grabbedObjectScript.IsDroppable() ? breakForce : Mathf.Infinity);
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base.CreateJoint(obj);
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}
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}
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} |