- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
25 lines
1.1 KiB
Plaintext
25 lines
1.1 KiB
Plaintext
namespace VRTK.Examples
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{
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using UnityEngine;
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public class ModelVillage_TeleportLocation : VRTK_DestinationMarker
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{
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public Transform destination;
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private bool lastUsePressedState = false;
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private void OnTriggerStay(Collider collider)
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{
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VRTK_ControllerEvents controller = (collider.GetComponent<VRTK_ControllerEvents>() ? collider.GetComponent<VRTK_ControllerEvents>() : collider.GetComponentInParent<VRTK_ControllerEvents>());
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if (controller != null)
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{
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if (lastUsePressedState == true && !controller.triggerPressed)
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{
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float distance = Vector3.Distance(transform.position, destination.position);
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VRTK_ControllerReference controllerReference = VRTK_ControllerReference.GetControllerReference(controller.gameObject);
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OnDestinationMarkerSet(SetDestinationMarkerEvent(distance, destination, new RaycastHit(), destination.position, controllerReference));
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}
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lastUsePressedState = controller.triggerPressed;
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}
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}
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}
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} |