unityzgy/.svn/pristine/d8/d896013b6c8fae9b58fe9a92798837098621712c.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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namespace VRTK.Examples
{
using UnityEngine;
public class ModelVillage_TeleportLocation : VRTK_DestinationMarker
{
public Transform destination;
private bool lastUsePressedState = false;
private void OnTriggerStay(Collider collider)
{
VRTK_ControllerEvents controller = (collider.GetComponent<VRTK_ControllerEvents>() ? collider.GetComponent<VRTK_ControllerEvents>() : collider.GetComponentInParent<VRTK_ControllerEvents>());
if (controller != null)
{
if (lastUsePressedState == true && !controller.triggerPressed)
{
float distance = Vector3.Distance(transform.position, destination.position);
VRTK_ControllerReference controllerReference = VRTK_ControllerReference.GetControllerReference(controller.gameObject);
OnDestinationMarkerSet(SetDestinationMarkerEvent(distance, destination, new RaycastHit(), destination.position, controllerReference));
}
lastUsePressedState = controller.triggerPressed;
}
}
}
}