unityzgy/.svn/pristine/cc/cc3fa6ff5ddbb8807b96f7eea7bbe39b3b1e75e5.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StepTest : MonoBehaviour
{
List<StepRelation> anli1Dic = new List<StepRelation>() { new StepRelation("三角木", "千斤顶"), new StepRelation("三角木", "制动螺栓"), new StepRelation("千斤顶", "车轮"), new StepRelation("千斤顶", "车轮螺栓组"), new StepRelation("制动螺栓", "车轮"), new StepRelation("制动螺栓", "车轮螺栓组"), new StepRelation("车轮螺栓组", "一体化装置") };
// Start is called before the first frame update
void Start()
{
ProcessManager.Instance.InitStepRelationDic(anli1Dic, "一体化装置", "三角木");
ProcessManager.Instance.SetProcess( ProcessEnum.teardown);
ProcessManager.Instance.StartProcess(ProcessOver);
}
private void ProcessOver(ProcessEnum process)
{
Debug.Log($"{process}流程结束");
switch (process)
{
case ProcessEnum.teardown://拆卸流程结束时 反转流程继续开始安装流程
Debug.Log($"开始安装流程");
ProcessManager.Instance.SetProcess(ProcessEnum.assemble);
ProcessManager.Instance.StartProcess(ProcessOver);
break;
case ProcessEnum.assemble:
Debug.Log($"安装流程结束,训练完成");
break;
default:
break;
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.I))
{
ProcessManager.Instance.SetProcess(ProcessEnum.assemble);
ProcessManager.Instance.StartProcess();
}
}
}