unityzgy/.svn/pristine/c6/c60a7732360e7afbe6ebe6ae96ab815b868e88f4.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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// UI Canvas|UI|80010
namespace VRTK
{
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
/// <summary>
/// The UI Canvas is used to denote which World Canvases are interactable by a UI Pointer.
/// </summary>
/// <remarks>
/// When the script is enabled it will disable the `Graphic Raycaster` on the canvas and create a custom `UI Graphics Raycaster` and the Blocking Objects and Blocking Mask settings are copied over from the `Graphic Raycaster`.
/// </remarks>
/// <example>
/// `VRTK/Examples/034_Controls_InteractingWithUnityUI` uses the `VRTK_UICanvas` script on two of the canvases to show how the UI Pointer can interact with them.
/// </example>
[AddComponentMenu("VRTK/Scripts/UI/VRTK_UICanvas")]
public class VRTK_UICanvas : MonoBehaviour
{
[Tooltip("Determines if a UI Click action should happen when a UI Pointer game object collides with this canvas.")]
public bool clickOnPointerCollision = false;
[Tooltip("Determines if a UI Pointer will be auto activated if a UI Pointer game object comes within the given distance of this canvas. If a value of `0` is given then no auto activation will occur.")]
public float autoActivateWithinDistance = 0f;
protected BoxCollider canvasBoxCollider;
protected Rigidbody canvasRigidBody;
protected Coroutine draggablePanelCreation;
protected const string CANVAS_DRAGGABLE_PANEL = "VRTK_UICANVAS_DRAGGABLE_PANEL";
protected const string ACTIVATOR_FRONT_TRIGGER_GAMEOBJECT = "VRTK_UICANVAS_ACTIVATOR_FRONT_TRIGGER";
protected virtual void OnEnable()
{
SetupCanvas();
}
protected virtual void OnDisable()
{
RemoveCanvas();
}
protected virtual void OnDestroy()
{
RemoveCanvas();
}
protected virtual void OnTriggerEnter(Collider collider)
{
var colliderCheck = collider.GetComponentInParent<VRTK_PlayerObject>();
var pointerCheck = collider.GetComponentInParent<VRTK_UIPointer>();
if (pointerCheck && colliderCheck && colliderCheck.objectType == VRTK_PlayerObject.ObjectTypes.Collider)
{
pointerCheck.collisionClick = (clickOnPointerCollision ? true : false);
}
}
protected virtual void OnTriggerExit(Collider collider)
{
var pointerCheck = collider.GetComponentInParent<VRTK_UIPointer>();
if (pointerCheck)
{
pointerCheck.collisionClick = false;
}
}
protected virtual void SetupCanvas()
{
var canvas = GetComponent<Canvas>();
if (!canvas || canvas.renderMode != RenderMode.WorldSpace)
{
VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_UICanvas", "Canvas", "the same", " that is set to `Render Mode = World Space`"));
return;
}
var canvasRectTransform = canvas.GetComponent<RectTransform>();
var canvasSize = canvasRectTransform.sizeDelta;
//copy public params then disable existing graphic raycaster
var defaultRaycaster = canvas.gameObject.GetComponent<GraphicRaycaster>();
var customRaycaster = canvas.gameObject.GetComponent<VRTK_UIGraphicRaycaster>();
//if it doesn't already exist, add the custom raycaster
if (!customRaycaster)
{
customRaycaster = canvas.gameObject.AddComponent<VRTK_UIGraphicRaycaster>();
}
if (defaultRaycaster && defaultRaycaster.enabled)
{
customRaycaster.ignoreReversedGraphics = defaultRaycaster.ignoreReversedGraphics;
customRaycaster.blockingObjects = defaultRaycaster.blockingObjects;
defaultRaycaster.enabled = false;
}
//add a box collider and background image to ensure the rays always hit
if (!canvas.gameObject.GetComponent<BoxCollider>())
{
Vector2 pivot = canvasRectTransform.pivot;
float zSize = 0.1f;
float zScale = zSize / canvasRectTransform.localScale.z;
canvasBoxCollider = canvas.gameObject.AddComponent<BoxCollider>();
canvasBoxCollider.size = new Vector3(canvasSize.x, canvasSize.y, zScale);
canvasBoxCollider.center = new Vector3(canvasSize.x / 2 - canvasSize.x * pivot.x, canvasSize.y / 2 - canvasSize.y * pivot.y, zScale / 2f);
canvasBoxCollider.isTrigger = true;
}
if (!canvas.gameObject.GetComponent<Rigidbody>())
{
canvasRigidBody = canvas.gameObject.AddComponent<Rigidbody>();
canvasRigidBody.isKinematic = true;
}
draggablePanelCreation = StartCoroutine(CreateDraggablePanel(canvas, canvasSize));
CreateActivator(canvas, canvasSize);
}
protected virtual IEnumerator CreateDraggablePanel(Canvas canvas, Vector2 canvasSize)
{
if (canvas && !canvas.transform.Find(CANVAS_DRAGGABLE_PANEL))
{
yield return null;
var draggablePanel = new GameObject(CANVAS_DRAGGABLE_PANEL, typeof(RectTransform));
draggablePanel.AddComponent<LayoutElement>().ignoreLayout = true;
draggablePanel.AddComponent<Image>().color = Color.clear;
draggablePanel.AddComponent<EventTrigger>();
draggablePanel.transform.SetParent(canvas.transform);
draggablePanel.transform.localPosition = Vector3.zero;
draggablePanel.transform.localRotation = Quaternion.identity;
draggablePanel.transform.localScale = Vector3.one;
draggablePanel.transform.SetAsFirstSibling();
draggablePanel.GetComponent<RectTransform>().sizeDelta = canvasSize;
}
}
protected virtual void CreateActivator(Canvas canvas, Vector2 canvasSize)
{
//if autoActivateWithinDistance is greater than 0 then create the front collider sub object
if (autoActivateWithinDistance > 0f && canvas && !canvas.transform.Find(ACTIVATOR_FRONT_TRIGGER_GAMEOBJECT))
{
var canvasRectTransform = canvas.GetComponent<RectTransform>();
Vector2 pivot = canvasRectTransform.pivot;
var frontTrigger = new GameObject(ACTIVATOR_FRONT_TRIGGER_GAMEOBJECT);
frontTrigger.transform.SetParent(canvas.transform);
frontTrigger.transform.SetAsFirstSibling();
frontTrigger.transform.localPosition = new Vector3(canvasSize.x / 2 - canvasSize.x * pivot.x, canvasSize.y / 2 - canvasSize.y * pivot.y);
frontTrigger.transform.localRotation = Quaternion.identity;
frontTrigger.transform.localScale = Vector3.one;
var actualActivationDistance = autoActivateWithinDistance / canvasRectTransform.localScale.z;
var frontTriggerBoxCollider = frontTrigger.AddComponent<BoxCollider>();
frontTriggerBoxCollider.isTrigger = true;
frontTriggerBoxCollider.size = new Vector3(canvasSize.x, canvasSize.y, actualActivationDistance);
frontTriggerBoxCollider.center = new Vector3(0f, 0f, -(actualActivationDistance / 2));
frontTrigger.AddComponent<Rigidbody>().isKinematic = true;
frontTrigger.AddComponent<VRTK_UIPointerAutoActivator>();
frontTrigger.layer = LayerMask.NameToLayer("Ignore Raycast");
}
}
protected virtual void RemoveCanvas()
{
var canvas = GetComponent<Canvas>();
if (!canvas)
{
return;
}
var defaultRaycaster = canvas.gameObject.GetComponent<GraphicRaycaster>();
var customRaycaster = canvas.gameObject.GetComponent<VRTK_UIGraphicRaycaster>();
//if a custom raycaster exists then remove it
if (customRaycaster)
{
Destroy(customRaycaster);
}
//If the default raycaster is disabled, then re-enable it
if (defaultRaycaster && !defaultRaycaster.enabled)
{
defaultRaycaster.enabled = true;
}
//Check if there is a collider and remove it if there is
if (canvasBoxCollider)
{
Destroy(canvasBoxCollider);
}
if (canvasRigidBody)
{
Destroy(canvasRigidBody);
}
StopCoroutine(draggablePanelCreation);
var draggablePanel = canvas.transform.Find(CANVAS_DRAGGABLE_PANEL);
if (draggablePanel)
{
Destroy(draggablePanel.gameObject);
}
var frontTrigger = canvas.transform.Find(ACTIVATOR_FRONT_TRIGGER_GAMEOBJECT);
if (frontTrigger)
{
Destroy(frontTrigger.gameObject);
}
}
}
public class VRTK_UIPointerAutoActivator : MonoBehaviour
{
protected virtual void OnTriggerEnter(Collider collider)
{
var colliderCheck = collider.GetComponentInParent<VRTK_PlayerObject>();
var pointerCheck = collider.GetComponentInParent<VRTK_UIPointer>();
if (pointerCheck && colliderCheck && colliderCheck.objectType == VRTK_PlayerObject.ObjectTypes.Collider)
{
pointerCheck.autoActivatingCanvas = gameObject;
}
}
protected virtual void OnTriggerExit(Collider collider)
{
var pointerCheck = collider.GetComponentInParent<VRTK_UIPointer>();
if (pointerCheck && pointerCheck.autoActivatingCanvas == gameObject)
{
pointerCheck.autoActivatingCanvas = null;
}
}
}
}