- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Spawns and attaches an object to the hand after the controller has
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// tracking
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class SpawnAndAttachAfterControllerIsTracking : MonoBehaviour
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{
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private Hand hand;
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public GameObject itemPrefab;
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//-------------------------------------------------
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void Start()
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{
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hand = GetComponentInParent<Hand>();
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}
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//-------------------------------------------------
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void Update()
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{
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if ( itemPrefab != null )
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{
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if ( hand.controller != null )
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{
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if ( hand.controller.hasTracking )
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{
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GameObject objectToAttach = GameObject.Instantiate( itemPrefab );
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objectToAttach.SetActive( true );
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hand.AttachObject( objectToAttach );
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hand.controller.TriggerHapticPulse( 800 );
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Destroy( gameObject );
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// If the player's scale has been changed the object to attach will be the wrong size.
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// To fix this we change the object's scale back to its original, pre-attach scale.
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objectToAttach.transform.localScale = itemPrefab.transform.localScale;
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}
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}
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}
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}
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}
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}
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