unityzgy/.svn/pristine/ba/ba51691a4e45f33115453d14282b4f024034a3b7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Collider dangling from the player's head
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
[RequireComponent( typeof( CapsuleCollider ) )]
public class BodyCollider : MonoBehaviour
{
public Transform head;
private CapsuleCollider capsuleCollider;
//-------------------------------------------------
void Awake()
{
capsuleCollider = GetComponent<CapsuleCollider>();
}
//-------------------------------------------------
void FixedUpdate()
{
float distanceFromFloor = Vector3.Dot( head.localPosition, Vector3.up );
capsuleCollider.height = Mathf.Max( capsuleCollider.radius, distanceFromFloor );
transform.localPosition = head.localPosition - 0.5f * distanceFromFloor * Vector3.up;
}
}
}