- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
36 lines
1020 B
Plaintext
36 lines
1020 B
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Collider dangling from the player's head
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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[RequireComponent( typeof( CapsuleCollider ) )]
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public class BodyCollider : MonoBehaviour
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{
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public Transform head;
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private CapsuleCollider capsuleCollider;
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//-------------------------------------------------
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void Awake()
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{
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capsuleCollider = GetComponent<CapsuleCollider>();
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}
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//-------------------------------------------------
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void FixedUpdate()
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{
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float distanceFromFloor = Vector3.Dot( head.localPosition, Vector3.up );
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capsuleCollider.height = Mathf.Max( capsuleCollider.radius, distanceFromFloor );
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transform.localPosition = head.localPosition - 0.5f * distanceFromFloor * Vector3.up;
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}
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}
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}
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