unityzgy/.svn/pristine/ab/ab2a0826fad5eb4ffa7b46d88dacd43c7a8ec2e3.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

73 lines
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using UnityEngine;
using System.Collections;
#if ENVIRO_LUX_SUPPORT
[AddComponentMenu("Enviro/Integration/LUX")]
#endif
public class EnviroLUXIntegration : MonoBehaviour
{
#if ENVIRO_LUX_SUPPORT
public LuxDynamicWeather LuxDynamicWeatherScript;
private float curWetness = 0f;
private float curSnow = 0f;
public void Start()
{
if (LuxDynamicWeatherScript != null)
{
LuxDynamicWeatherScript.ScriptControlledWeather = true;
}
else
{
LuxDynamicWeatherScript = FindObjectOfType<LuxDynamicWeather>();
if (LuxDynamicWeatherScript != null)
{
LuxDynamicWeatherScript.ScriptControlledWeather = true;
}
else
{
Debug.LogError("Please setup dynamic weather for LUX!");
this.enabled = false;
}
}
}
void GetParameters ()
{
curWetness = EnviroSkyMgr.instance.GetWetnessIntensity();
curSnow = EnviroSkyMgr.instance.GetSnowIntensity();
}
public void Update()
{
if (EnviroSkyMgr.instance == null)
return;
GetParameters ();
if (curWetness >= curSnow)
{
if(curWetness > 0.05f)
LuxDynamicWeatherScript.Rainfall = curWetness;
else
LuxDynamicWeatherScript.Rainfall = 0f;
}
else
{
if(curSnow > 0.05f)
LuxDynamicWeatherScript.Rainfall = curSnow;
else
LuxDynamicWeatherScript.Rainfall = 0f;
}
LuxDynamicWeatherScript.Temperature = EnviroSkyMgr.instance.Weather.currentTemperature;
}
#endif
}