unityzgy/.svn/pristine/a0/a01bb0d87e9338224250e78879338aefdd17ebd7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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// Base System|SDK_Base|004
namespace VRTK
{
/// <summary>
/// The Base System SDK script provides a bridge to core system SDK methods.
/// </summary>
/// <remarks>
/// This is an abstract class to implement the interface required by all implemented SDKs.
/// </remarks>
public abstract class SDK_BaseSystem : SDK_Base
{
/// <summary>
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
/// </summary>
/// <returns>Returns true if the display is extending the desktop</returns>
public abstract bool IsDisplayOnDesktop();
/// <summary>
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
/// </summary>
/// <returns>Returns true if the Unity app should render with low resources.</returns>
public abstract bool ShouldAppRenderWithLowResources();
/// <summary>
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
/// </summary>
/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
public abstract void ForceInterleavedReprojectionOn(bool force);
}
}