unityzgy/.svn/pristine/9a/9a2be9e239dcbda8499dcfd8d6ba6555e7c6d203.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Triggers haptic pulses based on distance between 2 positions
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class DistanceHaptics : MonoBehaviour
{
public Transform firstTransform;
public Transform secondTransform;
public AnimationCurve distanceIntensityCurve = AnimationCurve.Linear( 0.0f, 800.0f, 1.0f, 800.0f );
public AnimationCurve pulseIntervalCurve = AnimationCurve.Linear( 0.0f, 0.01f, 1.0f, 0.0f );
//-------------------------------------------------
IEnumerator Start()
{
while ( true )
{
float distance = Vector3.Distance( firstTransform.position, secondTransform.position );
SteamVR_TrackedObject trackedObject = GetComponentInParent<SteamVR_TrackedObject>();
if ( trackedObject )
{
float pulse = distanceIntensityCurve.Evaluate( distance );
SteamVR_Controller.Input( (int)trackedObject.index ).TriggerHapticPulse( (ushort)pulse );
}
float nextPulse = pulseIntervalCurve.Evaluate( distance );
yield return new WaitForSeconds( nextPulse );
}
}
}
}