- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
namespace VRTK.Examples
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{
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using UnityEngine;
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public class RC_Car_Controller : MonoBehaviour
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{
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public GameObject rcCar;
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private RC_Car rcCarScript;
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private void Start()
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{
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rcCarScript = rcCar.GetComponent<RC_Car>();
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GetComponent<VRTK_ControllerEvents>().TriggerAxisChanged += new ControllerInteractionEventHandler(DoTriggerAxisChanged);
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GetComponent<VRTK_ControllerEvents>().TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadAxisChanged);
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GetComponent<VRTK_ControllerEvents>().TriggerReleased += new ControllerInteractionEventHandler(DoTriggerReleased);
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GetComponent<VRTK_ControllerEvents>().TouchpadTouchEnd += new ControllerInteractionEventHandler(DoTouchpadTouchEnd);
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GetComponent<VRTK_ControllerEvents>().ButtonTwoPressed += new ControllerInteractionEventHandler(DoCarReset);
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}
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private void DoTouchpadAxisChanged(object sender, ControllerInteractionEventArgs e)
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{
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rcCarScript.SetTouchAxis(e.touchpadAxis);
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}
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private void DoTriggerAxisChanged(object sender, ControllerInteractionEventArgs e)
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{
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rcCarScript.SetTriggerAxis(e.buttonPressure);
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}
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private void DoTouchpadTouchEnd(object sender, ControllerInteractionEventArgs e)
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{
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rcCarScript.SetTouchAxis(Vector2.zero);
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}
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private void DoTriggerReleased(object sender, ControllerInteractionEventArgs e)
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{
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rcCarScript.SetTriggerAxis(0f);
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}
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private void DoCarReset(object sender, ControllerInteractionEventArgs e)
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{
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rcCarScript.ResetCar();
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}
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}
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} |