unityzgy/.svn/pristine/97/970fb2b1de96d533b90ef01f41dc2e62169d3960.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework.NetOuter;
public class ABSceneSyncExcute : INetExcute
{
public override void NetExcute(ExcuteParam param)
{
int start = 0;
string protoName = param.protocolByte.GetString(start, ref start);
SceneSyncData sceneSyncData = param.protocolByte.GetClass<SceneSyncData>(start, ref start);
SyncGOManager.Instance.InjectSyncData(sceneSyncData.vrPerson.personName, sceneSyncData);
foreach (var item in sceneSyncData.syncGGDic)
{
SyncGOManager.Instance.InjectSyncData(item.Key, item.Value, "Trans");
}
Debug.Log("接到组播同步消息");
}
}