unityzgy/.svn/pristine/95/952738ccf500ae2013742e8dcaec64c8073037b2.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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1.1 KiB
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namespace VRTK.UnityEventHelper
{
using UnityEngine;
using UnityEngine.Events;
using System;
[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_Button_UnityEvents")]
public sealed class VRTK_Button_UnityEvents : VRTK_UnityEvents<VRTK_Button>
{
[Serializable]
public sealed class Button3DEvent : UnityEvent<object, Control3DEventArgs> { }
public Button3DEvent OnPushed = new Button3DEvent();
public Button3DEvent OnReleased = new Button3DEvent();
protected override void AddListeners(VRTK_Button component)
{
component.Pushed += Pushed;
component.Released += Released;
}
protected override void RemoveListeners(VRTK_Button component)
{
component.Pushed -= Pushed;
component.Released -= Released;
}
private void Pushed(object o, Control3DEventArgs e)
{
OnPushed.Invoke(o, e);
}
public void Released(object o, Control3DEventArgs e)
{
OnReleased.Invoke(o, e);
}
}
}