unityzgy/.svn/pristine/8b/8b7f9abfe787b00cb2bdf04e49bb8627be6c5a88.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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Shader "Unlit/TransparentColor"
{
Properties
{
_Color("Color Tint", Color) = (1,1,1,1)
_MainTex("Base (RGB) Alpha (A)", 2D) = "white"
}
Category
{
Lighting Off
ZWrite On
Cull back
Blend SrcAlpha OneMinusSrcAlpha
//AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels.
Tags{ Queue = Transparent }
SubShader
{
Pass
{
SetTexture[_MainTex]
{
ConstantColor[_Color]
Combine Texture * constant
}
}
}
}
}