- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
30 lines
537 B
Plaintext
30 lines
537 B
Plaintext
Shader "Unlit/TransparentColor"
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{
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Properties
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{
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_Color("Color Tint", Color) = (1,1,1,1)
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_MainTex("Base (RGB) Alpha (A)", 2D) = "white"
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}
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Category
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{
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Lighting Off
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ZWrite On
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Cull back
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Blend SrcAlpha OneMinusSrcAlpha
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//AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels.
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Tags{ Queue = Transparent }
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SubShader
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{
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Pass
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{
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SetTexture[_MainTex]
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{
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ConstantColor[_Color]
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Combine Texture * constant
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}
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}
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}
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}
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} |