unityzgy/.svn/pristine/72/72d6002f04bf4d931571ade4c4e807d7a8da4a6e.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using VRTK;
//车轮交互类 激活时先按照whellCollider 位置显示能交互的车轮
public class CheLun : SimpleGrabGO
{
public Transform thisChezhou;
public Transform targetPosCheZhou;
public Transform onCarWheel;
//开始时隐藏可交互车轮 等激活时显示
private void Start()
{
this.gameObject.SetActive(false);
thisChezhou.gameObject.SetActive(false);
}
public override void Active(ProcessEnum stepName, UnityAction finishedEven)
{
onCarWheel.gameObject.SetActive(false);//隐藏原有车轮
thisChezhou.gameObject.SetActive(true);//显示定位车轴
thisChezhou.transform.position = targetPosCheZhou.position;//将定位车轴与车上目标车轴位置重合
this.gameObject.SetActive(true);//显示车轮
ProcessManager.Instance.RegisterStepFinishedEvent("制动螺栓", RealUnActive);
ProcessManager.Instance.RegisterStepFinishedEvent("千斤顶", RealUnActive);
}
//安装流程某些流程完成后 真正失去激活状态
void RealUnActive()
{
ProcessManager.Instance.RemoveStepFinishedEvent("制动螺栓", RealUnActive);
ProcessManager.Instance.RemoveStepFinishedEvent("千斤顶", RealUnActive);
this.gameObject.SetActive(false);//隐藏可交互车轮
thisChezhou.gameObject.SetActive(false);//隐藏可交互车轮车轴
onCarWheel.gameObject.SetActive(true);//显示原有车轮
}
//车轮比较特殊 只要满足条件可以一直转动,无法通过流程退出激活
public override void UnActive(ProcessEnum stepName)
{
Debug.Log("车轮失去激活状态不做处理");
}
}