- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
28 lines
931 B
Plaintext
28 lines
931 B
Plaintext
namespace VRTK.Examples
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{
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using UnityEngine;
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public class Remote_Beam_Controller : MonoBehaviour
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{
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public GameObject remoteBeam;
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private Remote_Beam remoteBeamScript;
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private void Start()
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{
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remoteBeamScript = remoteBeam.GetComponent<Remote_Beam>();
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GetComponent<VRTK_ControllerEvents>().TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadAxisChanged);
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GetComponent<VRTK_ControllerEvents>().TouchpadTouchEnd += new ControllerInteractionEventHandler(DoTouchpadTouchEnd);
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}
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private void DoTouchpadAxisChanged(object sender, ControllerInteractionEventArgs e)
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{
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remoteBeamScript.SetTouchAxis(e.touchpadAxis);
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}
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private void DoTouchpadTouchEnd(object sender, ControllerInteractionEventArgs e)
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{
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remoteBeamScript.SetTouchAxis(Vector2.zero);
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}
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}
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} |