unityzgy/.svn/pristine/62/62775b3789e4fe6a4b0ac38bf1635840613e35bf.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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namespace VRTK.Examples
{
using UnityEngine;
public class Remote_Beam_Controller : MonoBehaviour
{
public GameObject remoteBeam;
private Remote_Beam remoteBeamScript;
private void Start()
{
remoteBeamScript = remoteBeam.GetComponent<Remote_Beam>();
GetComponent<VRTK_ControllerEvents>().TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadAxisChanged);
GetComponent<VRTK_ControllerEvents>().TouchpadTouchEnd += new ControllerInteractionEventHandler(DoTouchpadTouchEnd);
}
private void DoTouchpadAxisChanged(object sender, ControllerInteractionEventArgs e)
{
remoteBeamScript.SetTouchAxis(e.touchpadAxis);
}
private void DoTouchpadTouchEnd(object sender, ControllerInteractionEventArgs e)
{
remoteBeamScript.SetTouchAxis(Vector2.zero);
}
}
}