- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Base class for all the objects that the player can teleport to
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//
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//=============================================================================
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using UnityEngine;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public abstract class TeleportMarkerBase : MonoBehaviour
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{
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public bool locked = false;
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public bool markerActive = true;
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//-------------------------------------------------
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public virtual bool showReticle
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{
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get
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{
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return true;
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}
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}
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//-------------------------------------------------
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public void SetLocked( bool locked )
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{
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this.locked = locked;
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UpdateVisuals();
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}
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//-------------------------------------------------
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public virtual void TeleportPlayer( Vector3 pointedAtPosition )
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{
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}
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//-------------------------------------------------
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public abstract void UpdateVisuals();
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//-------------------------------------------------
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public abstract void Highlight( bool highlight );
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//-------------------------------------------------
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public abstract void SetAlpha( float tintAlpha, float alphaPercent );
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//-------------------------------------------------
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public abstract bool ShouldActivate( Vector3 playerPosition );
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//-------------------------------------------------
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public abstract bool ShouldMovePlayer();
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}
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}
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