unityzgy/.svn/pristine/5a/5ad742059357a45f29295f37c8e1d26c93fde7a9.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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namespace VRTK.UnityEventHelper
{
using UnityEngine;
using UnityEngine.Events;
using System;
[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_HeadsetFade_UnityEvents")]
public sealed class VRTK_HeadsetFade_UnityEvents : VRTK_UnityEvents<VRTK_HeadsetFade>
{
[Serializable]
public sealed class HeadsetFadeEvent : UnityEvent<object, HeadsetFadeEventArgs> { }
public HeadsetFadeEvent OnHeadsetFadeStart = new HeadsetFadeEvent();
public HeadsetFadeEvent OnHeadsetFadeComplete = new HeadsetFadeEvent();
public HeadsetFadeEvent OnHeadsetUnfadeStart = new HeadsetFadeEvent();
public HeadsetFadeEvent OnHeadsetUnfadeComplete = new HeadsetFadeEvent();
protected override void AddListeners(VRTK_HeadsetFade component)
{
component.HeadsetFadeStart += HeadsetFadeStart;
component.HeadsetFadeComplete += HeadsetFadeComplete;
component.HeadsetUnfadeStart += HeadsetUnfadeStart;
component.HeadsetUnfadeComplete += HeadsetUnfadeComplete;
}
protected override void RemoveListeners(VRTK_HeadsetFade component)
{
component.HeadsetFadeStart -= HeadsetFadeStart;
component.HeadsetFadeComplete -= HeadsetFadeComplete;
component.HeadsetUnfadeStart -= HeadsetUnfadeStart;
component.HeadsetUnfadeComplete -= HeadsetUnfadeComplete;
}
private void HeadsetFadeStart(object o, HeadsetFadeEventArgs e)
{
OnHeadsetFadeStart.Invoke(o, e);
}
private void HeadsetFadeComplete(object o, HeadsetFadeEventArgs e)
{
OnHeadsetFadeComplete.Invoke(o, e);
}
private void HeadsetUnfadeStart(object o, HeadsetFadeEventArgs e)
{
OnHeadsetUnfadeStart.Invoke(o, e);
}
private void HeadsetUnfadeComplete(object o, HeadsetFadeEventArgs e)
{
OnHeadsetUnfadeComplete.Invoke(o, e);
}
}
}