unityzgy/.svn/pristine/59/59df62aa3068ea3315d1fd8ba94633c98b9e5752.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

54 lines
1.5 KiB
Plaintext

namespace VRTK.Examples
{
using UnityEngine;
public class Menu_Object_Spawner : VRTK_InteractableObject
{
public enum PrimitiveTypes
{
Cube,
Sphere
}
public PrimitiveTypes shape;
private Color selectedColor;
public void SetSelectedColor(Color color)
{
selectedColor = color;
gameObject.GetComponent<MeshRenderer>().material.color = color;
}
public override void StartUsing(VRTK_InteractUse usingObject)
{
base.StartUsing(usingObject);
if (shape == PrimitiveTypes.Cube)
{
CreateShape(PrimitiveType.Cube, selectedColor);
}
else if (shape == PrimitiveTypes.Sphere)
{
CreateShape(PrimitiveType.Sphere, selectedColor);
}
ResetMenuItems();
}
private void CreateShape(PrimitiveType shape, Color color)
{
GameObject obj = GameObject.CreatePrimitive(shape);
obj.transform.position = transform.position;
obj.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
obj.GetComponent<MeshRenderer>().material.color = color;
obj.AddComponent<Rigidbody>();
}
private void ResetMenuItems()
{
foreach (Menu_Object_Spawner menuObjectSpawner in FindObjectsOfType<Menu_Object_Spawner>())
{
menuObjectSpawner.StopUsing();
}
}
}
}