- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
45 lines
673 B
Plaintext
45 lines
673 B
Plaintext
using UnityEngine;
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using System.Collections;
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public class EnviroDayNightSwitch : MonoBehaviour {
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private Light[] lightsArray;
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void Start () {
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lightsArray = GetComponentsInChildren<Light> ();
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EnviroSkyMgr.instance.OnDayTime += () =>
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{
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Deactivate () ;
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};
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EnviroSkyMgr.instance.OnNightTime += () =>
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{
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Activate () ;
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};
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if (EnviroSkyMgr.instance.IsNight())
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Activate ();
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else
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Deactivate ();
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}
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void Activate ()
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{
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for (int i = 0; i < lightsArray.Length; i++) {
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lightsArray [i].enabled = true;
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}
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}
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void Deactivate ()
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{
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for (int i = 0; i < lightsArray.Length; i++) {
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lightsArray [i].enabled = false;
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}
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}
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}
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