unityzgy/.svn/pristine/4c/4cd29994aaba7beedbcee5da7dbba7531d590ea5.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework.NetOuter;
public class OnboardEqSyncSender : MonoBehaviour
{
string soleName;
private void Awake()
{
soleName = this.gameObject.name;
this.GetComponent<OnBoardEquipCtrl>().setOnFloor += SetOnFloor;
}
private void SetOnFloor(Vector3 vector3)
{
IProtoBuilder bulder = new SetOnbrardProtoBulider(soleName,new VectorThree(vector3));
NetUDPManager.Instance.SendNetMess(bulder.GetProto());
}
}