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63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
//UNCOMMENT IF YOU HAVE NATUREMANUFACTOR ASSET WITH NW_WIND COMPONENT IN YOUR PROJECT AND WANT TO SYNCHRONIZE WITH ENVIRO!
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//#define NW_WIND
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnviroWindSynchronize : MonoBehaviour {
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[Header("Terrain Grass")]
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public bool syncTerrainGrassWind = true;
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public List<Terrain> terrains = new List<Terrain>();
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#if NW_WIND
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[Header("NatureManufactor Wind")]
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public bool syncNatureManufactureWind = true;
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public NM_Wind natureManufacturWind;
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[Range(1f,100f)]
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public float natureManufacturWindMult = 50f;
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#endif
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[Header("Speed")]
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[Range(0f, 10f)]
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public float windChangingSpeed = 1f;
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void Start ()
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{
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if (syncTerrainGrassWind && terrains.Count > 0)
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{
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Debug.Log("Please assign Terrain, or deactivate 'syncTerrainGrassWind'!");
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this.enabled = false;
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}
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#if NW_WIND
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if (syncNatureManufactureWind && natureManufacturWind == null)
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{
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Debug.Log("Please assign the NatureManufacture Wind Component, or deactivate 'syncNatureManufactureWind'!");
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this.enabled = false;
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}
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#endif
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}
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void Update ()
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{
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if (EnviroSkyMgr.instance == null)
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return;
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if (syncTerrainGrassWind)
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{
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for (int i = 0; i < terrains.Count; i++)
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{
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terrains[i].terrainData.wavingGrassStrength = Mathf.Lerp(terrains[i].terrainData.wavingGrassStrength, EnviroSkyMgr.instance.Components.windZone.windMain, Time.deltaTime * windChangingSpeed);
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}
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}
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#if NW_WIND
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if (syncNatureManufactureWind)
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{
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natureManufacturWind.WindSpeed = Mathf.Lerp(natureManufacturWind.WindSpeed, EnviroSkyMgr.instance.Components.windZone.windMain * natureManufacturWindMult, Time.deltaTime * windChangingSpeed);
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}
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#endif
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}
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}
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